I find myself going back to P.A.Chapeau's "new blog" on the official Ingress Prime's site and I'm getting sadder and...

I find myself going back to P.A.Chapeau's "new blog" on the official Ingress Prime's site and I'm getting sadder and sadder as time moves on seeing it was dropped and Niantic gave up on it... like most things they do.

I suppose I ASSUMED it would be weekly but by now we would've heard from P.A. about the new Dunraven videos and some more develepments...

Some thoughts until the next video comes up

Comments

  1. I give ingress 2 more years and I think they will pull it.
    Prime is awful, support is lacking, stories are weak and lacking a consistent thread, the amine was awful, player numbers are dropping, no one wants pay to play, the development and support cost more than the game earns.

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  2. Chris Cogan Just because you fail to see a consistent thread doesn't mean that there is none.

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  3. Gerald Wolf fair comment, but in your opinion how do you explain to a new player what the simple narrative of ingress is?

    Pogo is quite easy, there are weird creatures you catch by throwing balls at them. You train them up to fight against other weird creatures in a gym.

    I ask a lot of ingress players to explain the ingress story or narrative and many who have been playing for years and most will say "I build stuff to my team's colour and then some p***k comes and smashes it up so I have to rebuild it".... #Paraphrasing

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  4. Chris Cogan Scientists have discovered an unknown new substance with "special effects" on the human brain. We (and other companies of the ingress story) use this substance and the items built with it to protect the world (ENL and RES just have different opinions over how to do that)

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  5. Chris Cogan don't be so quick to dismiss it. like with anything new your going to need to iron out the bugs. the first scanner wasen't bug free ether but in the end they worked it out. yes I'm disaponted with the lack of updates as well . i came into playing ingress after all the stuff happened. ingress report would be a great way to promote ingress. ingress obsessed and even behind the scanner has been shuttered.

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  6. Brendan Wallach I've been playing since Dec 2012 just after ingress launched, so you'd think after 6 years of development they would have a good idea of what works and what doesn't.
    It has the feel of one person's vision that has had very little critical input from anyone else.

    The whole look of it is washed out, needs to be bolder in many aspects and less animation in others especially xmp bursts, there are plenty of pink flashes that are not required.

    No one has thought outside the box either. Plenty of new things could have been added for example a hackable detonator. Instead of just firing xmp we should have the option to place them and using a detonator you can set off 3xmp (common) 6xmp (rare) or 10xmp (very rare) in one go within your playing circle.

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  7. Chris Cogan Ingress is a competitive environment, ergo a certain level of restraint with fundamental changes is to be expected.

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  8. Gerald Wolf So are most MOBA's but they tend to experiment with fundamental changes to make the game exciting and more casual. Ingress feels almost the same after all these years.

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  9. André Lucena Ingress is an MMO-setting... that can hardly be compared to MO*'s

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  10. Gerald Wolf I feel it could be compared more. Even in MMO the fundamentals don't change but they way it is played does, as more rule-bending possibilities get added. Ingress has strategy but it's very redundanted and it gets boring. There isn't much to choose from.

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  11. Chris Cogan but there working with a new core unity. there old engine was shuttered as well

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  12. Sorry Chris Cogan but the fact that the ingress story is more elaborate and intricate than the simplistic Pokémon is the reason I play ingress and no Pokémon. I usually see "easy" regarding stories as a negative feature, not a positive one.
    If you didn't like the anime, well, that's your taste. Some of us are liking it. Same with prime (which is still in development and bugs will be fixed in the future. If you are playing from 2012 you should know that, the first scanner was also quite buggy at the beginning)

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  13. Catalina Reyes yes first scanner was buggy, but each development has been an improvement until now, it's a step back imho.
    Pay to win and the reduction in hackable items like common shields, power cubes and xmp (forcing player to make purchases by stealth) is killing the game.
    The game hasn't been the same since the good old days of Brandon Badger and Joe Philley etc

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  14. With the pay to win I can totally agree (and I'm glad that they at least removed the high level items) but as far as item drops rate, I haven't really noticed a reduction.

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  15. Catalina Reyes common shields, xmp and power cubes have had a huge reduction in hack rates in recent weeks, also the key rate has had a reduction too with many players reporting that keys are more regularly not always obtained on the first hack.

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  16. Chris Cogan even if you use the glyph "more" to ask for a key?

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  17. Gerald Wolf currently on 619 hacks for the week and mods deployed is 96. Even if all those were common shields (which they weren't) I'd be on 6.4 common shields per hundred hacks.
    Normally I would double that amount and have 30-40 shields in the inventory, I started the week with 5 and ended with 5.

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  18. Chris Cogan Statistics are fun but unrelyable - because they can easily be faked.

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  19. Statistics require a sufficiently large sample and mindful setup to work. In your case neither requirement seems to have been met. And this question, too, is totally deviating from the original topic of this posting, so who even cares?

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  20. Gerald Wolf to be honest you come across as a bloke that doesn't take anyone at their word unless there is hard evidence and until then it's fake news.
    That fair enough, but ain't got time for messing about cooking up a fake story for no actual gain.
    It's a pointless exercise.
    I'm just saying it as I see it, and I've been playing this game way to long now and I notice when subtle changes make an impact. It could be by design or it could be a cycle who knows, but since 2012, hacking common shields have never been an issue for me and they are now.
    That's it really, end of story.

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  21. Chris Cogan To elaborate (and hopefully end this useless argument):
    Your "attempt" at statistics leaves 2 things completely out of the analysis:
    * Hacks of enemy portals can result in "no items acquired"
    * Ito+ and Ito- change the output of a hack, completely eliminating part of the loot-table.

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  22. Gerald Wolf look, I'm going to end this and leave the group, there is just no speaking to you.
    Enjoy the game and the group.
    Laters

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  23. +Chris Cogan Hmmmmmmm... Of course you need to present convincing date (not just anecdotal data) to say something as harsh as "we are getting less of certain item". I got over 40 common shields in less than a week, does that invalid your data... Well, yes and no. We would be both wrong because just one scanner is not a large enough sample to get an idea of what happens to the common ingress player regarding Hacks.
    I don't see what's wrong about noticing that?

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